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Towards Human-Like AI in Video Games Print E-mail
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Written by B. Kaveh   
Wednesday, 15 October 2008

It is hard to define “intelligence” let alone “artificial intelligence”, and though there is plenty of disagreement on the two terms among cognitive science researchers, game developers seem to have reached a mutual agreement on what AI means within the context of games. Among game developers, and most people who play video games, good AI is defined by its ability to come up with strategies for winning a game that offers a large set of possible decisions, in a way that a human opponent would. Here we will be discussing the “human” element of AI behavior in games...

Last Updated ( Thursday, 16 October 2008 )
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Monster Developers…and How They Took the Fun Out of Games! Print E-mail
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Written by B. Kaveh   
Saturday, 26 July 2008

Major publishers and developers keep churning out game after game, without any innovation in gameplay or content. And, though we gamers keep paying them our hard earned cash, we keep wondering how many innovative and revolutionary ideas had to be sacrificed on the altar of the so-called “market-oriented design”. There must have been a large number of lost chances for change over the past two decades, or else computer games would be the driving force of many economies, we think…and we would probably be right. But why don’t the big boys in the industry get the point? Why don’t they give us revolutionary games like they did in the past?

In this series of articles I will discuss the reasons for the lack of creativity in design in the game industry from a developer’s point of view…

Last Updated ( Thursday, 21 August 2008 )
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Game Postmortem: "Orient: A Hero's Heritage" Print E-mail
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Written by B. Kaveh   
Saturday, 10 May 2008

This is a post-mortem for an RPG game production in Iran where I was the designer and producer. Unfortunately, it suffered from under-budgeting and untimely payments from our funders, and ended up dying on our hard-disks, never reaching customers. As a first, in my country Iran, I believe there is some learning value in publishing this post-mortem, and I have decided to publish it...

Last Updated ( Saturday, 18 October 2008 )
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A Fresh Look at the Concept of Immersion Print E-mail
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Written by B. Kaveh   
Wednesday, 09 April 2008

  These days “Immersion” seems to be the big buzz-word for marketing departments. Marketing, being hype-driven as it is, tends to stick that “immersive gameplay” label on every single game retail box, console and demo video they release. On a deeper level, everyone in game development seems to agree that “immersion” is an important achievement, if not the ultimate goal of playing games. Immersion makes players feel passionately about a game and crave for more of the same.

Unfortunately, many game designers have failed to analyze the constituents of immersion, and have treated the concept as if it were magical; impenetrable to analysis! In this article, I will try to explore what immersive gameplay is, and how the state of immersion can be created…

Last Updated ( Monday, 04 August 2008 )
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The Perfect Game - Part III: The Graphics of "Limbo" Print E-mail
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Written by B. Kaveh   
Thursday, 27 March 2008
In parts I and II of this series I discussed the necessity of games that act as interfaces to our subconscious mind, and I presented the type of gameplay and interactions possible in a prototype of this game that I called “Limbo”. In this part, I will discuss how such a game can be actually made, and what disciplines and research areas need to developed to enable the creation of such games. First we will cover the area of computer graphics production for the game...
Last Updated ( Thursday, 04 September 2008 )
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