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SoftComp - Behavioural
Artificial Brain.png Human behaviou modelling is a relatively new field, and even though it has its roots in social studies, nowadays it has found widespread application in military simulations and computer AI. Within the following articles, I will try to introduce various models and approaches to human behaviour modelling (including classic and fuzzy Finite State Machines), as it can be applied to games, especially with regard to drama creation and NPC control.

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