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Monster Developers…and How They Took the Fun Out of Games! Print E-mail
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Written by B. Kaveh   
Saturday, 26 July 2008
Article Index
Monster Developers…and How They Took the Fun Out of Games!
Introduction
Hurdles to Creativity
More Hurdles to Creativity

Major publishers and developers keep churning out game after game, without any innovation in gameplay or content. And, though we gamers keep paying them our hard earned cash, we keep wondering how many innovative and revolutionary ideas had to be sacrificed on the altar of the so-called “market-oriented design”. There must have been a large number of lost chances for change over the past two decades, or else computer games would be the driving force of many economies, we think…and we would probably be right. But why don’t the big boys in the industry get the point? Why don’t they give us revolutionary games like they did in the past?

In this series of articles I will discuss the reasons for the lack of creativity in design in the game industry from a developer’s point of view…



Last Updated ( Thursday, 21 August 2008 )
 
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