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Gameplay Mechanics
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Cellular Automata
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Reviews
Book Review: "AI Techniques for Game Programmers" Print E-mail
User Rating: / 0
Written by B. Kaveh   
Thursday, 13 March 2008

Book Title: “AI Techniques for Game Programming”
Author: Mat Buckland (www.ai-junkie.com )
Publisher: Premier Press
ISBN 10: 1-931841-08-X
Companion Site: N/A
My Rating: 4/10 (Can be skipped!)

 

“AI Techniques for Game Programmers” reads like a book for high school students, and though it tries really hard, it barely manages to touch on real-world game applications of the soft-computing methods it introduces to the reader. 

Last Updated ( Thursday, 13 March 2008 )
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Book Review: "A Theory of Fun for Game design" by Raph Koster Print E-mail
User Rating: / 1
Written by B. Kaveh   
Monday, 10 March 2008

Book Title: “A Theory of Fun for Game design”
Author: Raph Koster (www.raphkoster.com )
Publisher: Paraglyph Press
ISBN 10: 1-932111-97-2 ISBN 13: 9781932111972
Companion Site: (www.theoryoffun.com )

My Rating: 8/10 (Must Read!)

In “A Theory of Fun for Game Design” Raph Koster, veteran game designer and developer discusses game design issues in very understandable terms, accompanied by funny cartoons. The book is a joy to read and it is sprinkled over with Raph’s humor, anecdotes and delightful insights...

Last Updated ( Friday, 28 March 2008 )
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